Game Box 03: Tales of the Arabian Nights

The excellent Clarice Monet reading out the fabulous tales of our adventure.
The excellent Clarice Monet reading out the fabulous tales of our adventure.

Tales of the Arabian Nights is a gorgeous storytelling game. You move around a lovely board, collecting points and wealth and treasure, but mostly continuing your story. The story pours out of a massive book of tiny encounters, snippets of narrative and the occasional grand adventure – the biggest, choose your own adventure you could ask for.

The Pitch: Be a hero in your own legend — growing from a poor but deserving (or thieving) commoner into a world adventurer. There are a lot of games that try to play on that feeling, but this… does it. If you ever wanted your own fairytale — a proper one, with ups and downs — then you need to be playing this game.

Notes on Playing:

  • Winning is cool, but it’s not the point of this game. The point is a good story. I once spent the majority of a game imprisoned by a crazy sultan with hounds for advisors and his equally mad jailer. I got nothing done. And it was great. It does’t always work out that way, but with surprising frequency, frustrated goals make a fabulous game. You can also just play for the hell of the story, without adhering to the win condition.
  • I said this was a fairytale. It is — told from a non-Western point of view. The map centers on the Arabian Peninsula. That’s where the world is the safest, the map most accurate and detailed. This is so refreshingly full of flavor from the tales the game is named after. There are djinn and efrit and ghooli and piety refers to reverence for Allah – the world is there and waiting for you to step into it.
  • The storybook is massive — which is great because you have a hard time getting back to adventures you’ve already done. But it’s spiral bound. I have to stop myself from wincing every time someone is even a little careless flipping it open. That might just be me, but it’s such a lovely game that the thought of accidentally tearing one of the pages is so sad-making…
  • When you start the game, your character has a gender — but it actually functions like a sexual orientation. A few adventures rely on who your character is attracted to. My gaming group adds an extra setup step:  we declare our character’s orientation — so far we’ve stuck to being gay or straight. I think you could easily play as asexual or bisexual without batting an eyelash.

Who Should Play?

Anyone? Everyone? Okay, so it takes a while to play it. You start fairly ‘low level’, and the adventures scale as the game goes on. You need to block out a couple hours for this one. It’s also reading heavy, so it’s not great for young kids — who might be into the story, but not into reading out loud.

That aside, it’s a fairly accessible game — low barrier of entry for non-gamers and easy to explain once you get going.

Just… go play? Please. It’s so pretty. It’s such a story. You’ll love it.

If by some twisted chance, you are here reading this and haven’t watched SU&SD’s review, then go do that now. Hell, I might go rewatch it after writing this. Since it’s getting too late to play the game.

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